Auto-tiling and Usability Update


Happy new year!

Well, it’s finally live, the overhaul of the tile set to allow for easier corner-based auto-tiling (base on the Tiled corner based algorithm). Here’s a breakdown of what’s changed:

The layout of the tileset has been reorganised for easier use and all the biome and sub-biome tiles have been re-worked for corner-based auto-tiling with added variant tiles to help you create more organic looking maps.

Tree tiles have also been reworked for auto-tiling and have new variant tiles. Swamp, wasteland and snow biome trees have been re-drawn and palette fixed for a more natural appearance.

Where appropriate I’ve added new tiles to standardise some terrain features across biomes. The swamp now has hill tiles and mossy standing stones, the desert has some sparse crop tiles.

I’ve implemented a single layer version of all the tiles as an alternative to the layerable tiles with transparency. This was something the earliest versions of the tileset had but was phased out over time as I concentrated on the multi-layer approach. I had a couple of requests to re-introduce this, so I took the opportunity with this update.

And finally, minor palette fixes and consistency edits have been implemented across the board.

While most of the changes are subtle, overall the tile set is a little bit more polished and I’m hoping a lot easier to work with.

I’m going to let the dust settle on this update before I start thinking about what’s next but in the meantime, thank you to everyone who bought the tile set and / or has been following its development.

- Matt

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Comments

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thank you Matt! 
It looks amazing and can’t wait to update my map next weekend! 

Just saw the update, much better to work with even within gamemaker. Thank you very much and happy new year!

🎉 Happy new year! 🎉 Thank you so much, I'll implement it in my side project game starting today.