There's an inside and an outside corner to the shoreline, so you can create a 2 tile thick diagonal line with those. I'm not sure what you mean by checkerboard, but the tileset doesn't allow for alternating land-sea-land-sea tiles. It would be land-shore-sea-shore-land-shore-sea-shore. Hopefully that makes sense!
The tiles are in a .PNG image format and are 16x16 pixels in size so they should work with the vast majority of engines. RPGMZ supports 16x16 tiles in .PNG format so you should be fine.
I don't plan on doing this in the immediate future, I've been leaving implementation up to users. I am currently working on an update to make the tileset easier to use with auto tiling algorithms though.
It's still on it's way, I've ended up adding alternate tiles for terrain edges which has led to me needing to animate extra variations of water tiles etc. I've reworked the trees for auto tiling as well. The end result is you'll have the option for much more organic looking landscapes but still in keeping with the current clean style.
It's a subtle change but it makes a big difference and I'm really happy with the results. I'll do a dev blog post previewing all this when I'm at the stage of polishing up and doing consistency checks. My current plan is to have the update out some time in September.
Hey! My next planned update is going to be to tweaking and reformatting the tileset to make it easier to use with auto-tiling algorithms but after that I want to add more features and biome types and a lava biome would be cool...!
This is such a beautiful tileset! Just wanted to ask, did you already release the Ruins and Settlements update? If not, would I have access to it once it's released if I buy the tileset now?
Thanks! The Ruins and Settlements update is still on its way. If you buy now you get access to all future updates (there's other stuff planned for the future but I really need to get Ruins and Settlements finished before I start talking about any of that!).
There isn't a Tiled setup included currently but the tiles will work with corner based auto tiling. I'm planning on optimising the tileset and including variant versions for edge and corner based auto-tiling methods in a future update to make creating your own setups easier.
Beautiful set. Would like to see more done with the legacy tileset as I'm targeting low end systems. Even if you programmatically generate them and use a lot of space I can pick and choose what I need.
Definitely will be watching for more assets and updates from you!
I've got a small update in the works to add ruins, new buildings and farm land. Once that's out of the way I've got plans to address some formatting and tile arrangement issues and I can look at the legacy tile set as part of that. In the meantime you can always overlay tiles and export them in any image editor that supports layers and produce your own merged tiles that way.
I didn't use a set palette, just picked colours for what I needed as I went along. I tried to keep the colour count down but there's probably some very close colour choices that could be optimised here and there.
Hey, sorry for the late reply. The tiles are 16x16 pixels in size and (I think) RPG maker is locked to 48x48 pixel tiles, so you could blow up the tiles to three times the size with an image editor if you don't mind having big, chunky pixels.
There's a folder in the zip file called "NoAlpha" which has versions of all the tileset layouts without alpha blending, just fully opaque or fully transparent pixels. You can use these to make a bitmask by filling in the transparent pixels with your 0 value colour and all the solid pixels with your 1 value colour (or the other way round, depending on how you're doing things).
The shadows that are designed to be drawn with transparency have the RGB value #664d8b (102,77,139), so if you're doing alpha blending through bitmasking you can fill all these pixels with whatever value of greyscale you want depending on how transparent you want the shadows to be (I used 0.37 in the tileset).
Hi got a question. Do you require to be credited for any use of this tileset? If so then i'm really sorry because I released a game demo without crediting the tileset. Could try to take down the demo if that makes it better. Emphasis on try.
Took down the download a little quickly then but dont worry I'll message when the demo get's put back up, and thanks for answering. Was really scared there for a bit.
If you make more biomes (which I would also like) then publish them as a separate pack, assuming the price is similar I'd be happy to pay for more of them! :)
This is beautiful, the more I look at it, the more I fall in love. I had to purchase this straight away! Also just bought your arcade pack and I already own your font pack. Great work, really looking forward to see what else you release :D
Thanks, I channelled a lot of happy gaming memories in to this. GBA era Advance Wars and Fire Emblem, Warlords on the Amiga, SNES era Final Fantasy etc.
← Return to asset pack
Comments
Log in with itch.io to leave a comment.
Is there a diagonal shore line? A checker board shape of Water and Shoreline?
There's an inside and an outside corner to the shoreline, so you can create a 2 tile thick diagonal line with those. I'm not sure what you mean by checkerboard, but the tileset doesn't allow for alternating land-sea-land-sea tiles. It would be land-shore-sea-shore-land-shore-sea-shore. Hopefully that makes sense!
Yeah, I didn't see anything quite like what I was looking for.
For instance, if north east and south west are land, and north west and south east are water.
Just curious, but what engines can I use this for?
I have RPGMZ.
The tiles are in a .PNG image format and are 16x16 pixels in size so they should work with the vast majority of engines. RPGMZ supports 16x16 tiles in .PNG format so you should be fine.
Oh, cool!
Hello! Will you be selling ruletiles of it for unity as well?
I don't plan on doing this in the immediate future, I've been leaving implementation up to users. I am currently working on an update to make the tileset easier to use with auto tiling algorithms though.
Any news on the progress of the auto tiling update? :)
It's still on it's way, I've ended up adding alternate tiles for terrain edges which has led to me needing to animate extra variations of water tiles etc. I've reworked the trees for auto tiling as well. The end result is you'll have the option for much more organic looking landscapes but still in keeping with the current clean style.
It's a subtle change but it makes a big difference and I'm really happy with the results. I'll do a dev blog post previewing all this when I'm at the stage of polishing up and doing consistency checks. My current plan is to have the update out some time in September.
Hi Matt - these are really clean, beautiful tiles. I love your modern-retro style!
Thanks Zane!
Hello, can this be used in commercial steam game after purchase?
Hi. Yes the assets can be used in commercial projects. The full license agreement is included in the zip file.
Your tilesets are so beautiful, I had to buy your bundle, please keep it up! I'll be following your updates <3
Hello! I like the graphics. Do you have any plans to add lava area graphics? I thought it would go well with the world map graphics.
Hey! My next planned update is going to be to tweaking and reformatting the tileset to make it easier to use with auto-tiling algorithms but after that I want to add more features and biome types and a lava biome would be cool...!
This is such a beautiful tileset! Just wanted to ask, did you already release the Ruins and Settlements update? If not, would I have access to it once it's released if I buy the tileset now?
Thanks! The Ruins and Settlements update is still on its way. If you buy now you get access to all future updates (there's other stuff planned for the future but I really need to get Ruins and Settlements finished before I start talking about any of that!).
Is there a setup for Tiled available for this?
I would also like to know.
There isn't a Tiled setup included currently but the tiles will work with corner based auto tiling. I'm planning on optimising the tileset and including variant versions for edge and corner based auto-tiling methods in a future update to make creating your own setups easier.
Don't suppose you know, or if anyone knows any unit/creature assets that would work with these sprites?
I have a free asset pack available with some unit graphics that you might find useful: https://mattwalkden.itch.io/fantasy-battle-pack
Thanks, these are a great start.
Beautiful set. Would like to see more done with the legacy tileset as I'm targeting low end systems. Even if you programmatically generate them and use a lot of space I can pick and choose what I need.
Definitely will be watching for more assets and updates from you!
Thanks!
I've got a small update in the works to add ruins, new buildings and farm land. Once that's out of the way I've got plans to address some formatting and tile arrangement issues and I can look at the legacy tile set as part of that. In the meantime you can always overlay tiles and export them in any image editor that supports layers and produce your own merged tiles that way.
is that update canceled?
Hi, the update isn't cancelled, I've been busy with other work but it's still on the way (along with the other asset packs I've got in the works).
- Matt
Hi, I'm trying to make some assets using your tileset's colors. Is there a certain color palette you used?
I love your tileset by the way :)
Thanks!
I didn't use a set palette, just picked colours for what I needed as I went along. I tried to keep the colour count down but there's probably some very close colour choices that could be optimised here and there.
Is this compatible with RPG maker? curious if auto tiles are possible and animations, etc
Hey, sorry for the late reply. The tiles are 16x16 pixels in size and (I think) RPG maker is locked to 48x48 pixel tiles, so you could blow up the tiles to three times the size with an image editor if you don't mind having big, chunky pixels.
- Matt
Could we have some documentation for bitmasking the set?
Hi,
There's a folder in the zip file called "NoAlpha" which has versions of all the tileset layouts without alpha blending, just fully opaque or fully transparent pixels. You can use these to make a bitmask by filling in the transparent pixels with your 0 value colour and all the solid pixels with your 1 value colour (or the other way round, depending on how you're doing things).
The shadows that are designed to be drawn with transparency have the RGB value #664d8b (102,77,139), so if you're doing alpha blending through bitmasking you can fill all these pixels with whatever value of greyscale you want depending on how transparent you want the shadows to be (I used 0.37 in the tileset).
Hope this helps.
- Matt
This is a Masterpiece!
This pack is insane, I haven't worked with it yet but I looked at the tileset and I'm super stoked.
I needed a overworld map that was versatile but this seems to be really insane. Thank you so much for making this.
Worth the asking price!!!
EDIT: I am now working with it and it's soooo goood. I'm so happy with this. Again, thanks a ton, the versatility is just insane. Amazing work!
So cool! I love the animation
Hi got a question. Do you require to be credited for any use of this tileset? If so then i'm really sorry because I released a game demo without crediting the tileset. Could try to take down the demo if that makes it better. Emphasis on try.
Hey, no credit needed. Can I get a link to the demo? I'm always interested in seeing what happens to my assets out in the real world!
Took down the download a little quickly then but dont worry I'll message when the demo get's put back up, and thanks for answering. Was really scared there for a bit.
thanks for adding more biomes looks great !
I've a question, if I buy this, is the tiles 'straight'? On the screenshot they are a bit tilted but I guess that is to prevent copying?
The tiles are straight in a standard 16x16 grid. You're right, the tilting is just to prevent copying!
This looks great just purchased it! Please add more biomes to this world. Its a great start!
i would buy it, but i miss swamps,canyons,tundra and jungles biomes.
And an higher variation of mountains and plants for each biome.
Many Gamemasters would kill for an complete Overworld Asset pack to visualise their Overworld in Tabletop RPGs.
Should probably commision him to make that then.
Adding new biomes isn't something I've ruled out but my immediate plans are to add some options for modern buildings.
Out of interest how useful would a hex based version be for tabletop RPG maps?
for hex based assets we all use http://dgbaumgart.com/works/painterly-game-tiles-hexes/ stuff because it has an high variation and he is working on new stuff right now.
If you make more biomes (which I would also like) then publish them as a separate pack, assuming the price is similar I'd be happy to pay for more of them! :)
frankly I don't even use hexes for regional maps in TTRPGs, I prefer square tile grids for both battlemaps and overworld maps.
Beautiful! Reminds me of Ogre Battle.
Yeah March of the Black Queen, got the same feeling! :)
Wow! Looks great!
Thanks!
This is beautiful, the more I look at it, the more I fall in love. I had to purchase this straight away! Also just bought your arcade pack and I already own your font pack. Great work, really looking forward to see what else you release :D
Thanks, I channelled a lot of happy gaming memories in to this. GBA era Advance Wars and Fire Emblem, Warlords on the Amiga, SNES era Final Fantasy etc.