In the mockups I did the timing for the dust animation has the last few frames displayed for longer than the first few. The "Dust-duplicate..." sprite sheet repeats some of the frames in the sprite sheet so you can play back the animation with this original timing without having to adjust the timings in code or scripting.
(although the animation looks fine with all the frames displayed for the same time anyway...!)
Hi! Hopefully you are still around here on Itch.io, I downloaded this pack and was wondering how you got the drill to move back and forth, and explaining the tile-able meaning?
Hey! For the drill moving back and forth I just mocked this up in Photoshop. Depending on what game engine you're using and whether it's drawn as a sprite or a background object you need a script or chunk of code that adjusts the drills draw position in a loop to create the back and forth movement.
Tile-able means the drill graphics are semi-modular, you can take different sections of the drill and repeat them or take out some sections to make different sizes and lengths of drill.
I'm creating everything from scratch in "Java" and I have tried to do something similar to QUOTE: "you need a script or chunk of code that adjusts the drills draw position in a loop to create the back and forth movement"EndQuote: The background of the game was that randomly generated or setup with an engine? I have an idea on how I can add objects/background parts but extracting them from the SpriteSheet will be a little challenge. I'll end up having to draw each one first before using in paint to make the level.
All the example images were mocked up and animated in Photoshop, I never actually put a game together with them! If I had to I'd store chunks of the level layout in one matrix and then copy those chunks in to another matrix which represents the level layout in a random order to build the levels.
Depending on what graphics library you're using you might be able to use the tileset image as a texture atlas and not have to extract anything.
thank you for making it free. I just can’t stand paying cuz my bills aren’t transferred to my card yet, so i search all over scirra and itch io. Luckily you fixed this problem. hope you can make more of these. i’m counting on you!(also i hope it works with construct 3, it’s the only engine i use for now)
Hi, I see that you are very good and for your part distributing these CC0 licensed graphics is something really generous and magnificent, however I downloaded it and I want to make a game with it, and I will surely recognize you in the credits. Good Work :3
How do I put this…? “Using a CC0 license is really, really generous of you and after all the work you have provided for free it would be monstrous to ask for more.
…
Hello. I might be a monster but I mean well. Have you ever thought about promoting your work by making release announcements for it here on itch.io?” (I mean your works in general - not just your free projects.)
No problem. The tile size is 32x32, the two characters are on a 32x32 canvas size but are scaled at around 16x16 pixels. The dust effects are 32x32 and the pickups and small objects are all 16x16 pixels. The Big drilling machines are 120 pixels tall with tile-able horizontal sections.
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Hey, thank you for this tileset; they will help in completing my technical course project.
Hi. Thank you for this. I will use it for a Game Jam (Probably), and helps a lot to be faster, you will be in the credits.
im using this for gmtk game jam 2023
Hey, these assets inspired me to develop a small game using them, so thanks!
I have a small question: what is the reason behind the "Dust-duplicate frames for timing" sprites?
Thanks again for releasing these for free, awesome work!
Hey, thanks!
In the mockups I did the timing for the dust animation has the last few frames displayed for longer than the first few. The "Dust-duplicate..." sprite sheet repeats some of the frames in the sprite sheet so you can play back the animation with this original timing without having to adjust the timings in code or scripting.
(although the animation looks fine with all the frames displayed for the same time anyway...!)
I see, thank you for the answer! Looking forward to posting the game I'm making with these assets here soon.
Have a great day!
Cool pack! I made a simple platform runner based on your pack CrystalRun by NobodyAndNothing (itch.io)
Hi! Hopefully you are still around here on Itch.io, I downloaded this pack and was wondering how you got the drill to move back and forth, and explaining the tile-able meaning?
Hey! For the drill moving back and forth I just mocked this up in Photoshop. Depending on what game engine you're using and whether it's drawn as a sprite or a background object you need a script or chunk of code that adjusts the drills draw position in a loop to create the back and forth movement.
Tile-able means the drill graphics are semi-modular, you can take different sections of the drill and repeat them or take out some sections to make different sizes and lengths of drill.
Hope this helps!
I'm creating everything from scratch in "Java" and I have tried to do something similar to QUOTE: "you need a script or chunk of code that adjusts the drills draw position in a loop to create the back and forth movement"EndQuote: The background of the game was that randomly generated or setup with an engine? I have an idea on how I can add objects/background parts but extracting them from the SpriteSheet will be a little challenge. I'll end up having to draw each one first before using in paint to make the level.
All the example images were mocked up and animated in Photoshop, I never actually put a game together with them! If I had to I'd store chunks of the level layout in one matrix and then copy those chunks in to another matrix which represents the level layout in a random order to build the levels.
Depending on what graphics library you're using you might be able to use the tileset image as a texture atlas and not have to extract anything.
Interesting, so basically kinda like int map[][] = new int[10][15]; map {0, 1, 5, 0, 1, 2 etc..};
Yeah, that'll work!
Красивенько :)
Удачи тебе
i will use the astronaut alien and some effects to a game jam. wait credits!
These look amaizing, I'm planning on using them in a game maker tutorial (the download of the assets will be linked here of course)
Greetings!
Thanks!
amazing,thanks
thanks! It was really helpful.
thank you for making it free. I just can’t stand paying cuz my bills aren’t transferred to my card yet, so i search all over scirra and itch io. Luckily you fixed this problem. hope you can make more of these. i’m counting on you!(also i hope it works with construct 3, it’s the only engine i use for now)
Hi, I see that you are very good and for your part distributing these CC0 licensed graphics is something really generous and magnificent, however I downloaded it and I want to make a game with it, and I will surely recognize you in the credits. Good Work :3
How do I put this…? “Using a CC0 license is really, really generous of you and after all the work you have provided for free it would be monstrous to ask for more. … Hello. I might be a monster but I mean well. Have you ever thought about promoting your work by making release announcements for it here on itch.io?” (I mean your works in general - not just your free projects.)
I didn't know that existed! Thanks for the heads up.
You’re very welcome. Thanks for your generosity! :)
Can i get the size for the canvas for each sprite??
No problem. The tile size is 32x32, the two characters are on a 32x32 canvas size but are scaled at around 16x16 pixels. The dust effects are 32x32 and the pickups and small objects are all 16x16 pixels. The Big drilling machines are 120 pixels tall with tile-able horizontal sections.
Thanks.
I'm using it for a game.
Nice work
Thanks!